@lovethynerd
Love Thy Nerd
Love Nerds + Engage Culture + Build Community

Why Nerd Culture Ministry Matters

This article is taken from the keynote speech of Bubba Stallcup entitled “The Nerd Culture State of the Union”, which was recorded live from the Nerd Culture Ministry Summit on November 12, 2024.

The 2026 Nerd Culture Ministry Summit is just over a month away, but it’s not to late to secure your spot! Visit ncmsummit.com and join the mission.

Any time I talk to someone about what we do, I try to begin with one important truth: we are actually nerds.

That matters more than people may realize.

Too often, Christians step into spaces they do not understand and try to drop in a ready-made model that was built somewhere else. It is like trying to export a church program into a culture you have never taken the time to know, then wondering why it falls apart the moment you leave. People may appreciate the effort, but there is no lasting connection because there was never any real understanding.

That is not what we want to do.

We want to say, “We are here too.” We love these spaces. We care about these stories, games, fandoms, and communities. Whether someone is into Dungeons and Dragons, Magic: The Gathering, Baldur’s Gate 3, anime, comics, esports, or something else entirely, the point is the same. These things matter to people, and if they matter to people, they should matter to those of us who want to love people well in the name of Jesus.

Nerd culture is no longer some tiny fringe interest tucked away in basements and back rooms. It sits near the center of modern culture. The numbers alone tell that story.

Video games have become one of the largest entertainment industries in the world by an enormous margin. In 2024, the industry’s revenue was estimated at roughly $455 billion globally. To put that in perspective, even if you combine major sectors like music, film, television, and streaming, video games still come out ahead by a staggering amount. That should get our attention.

And it is not only video games.

Anime has exploded into global mainstream culture. Series that once felt niche now dominate demand across continents. Movies and shows rooted in sci-fi, fantasy, superheroes, and other traditionally “nerdy” spaces regularly top the box office and shape everyday conversation. Seven of the ten highest-grossing films of all time can reasonably be described as nerd culture films. People who once hid what they loved now talk about it openly at work, with friends, and online.

Culture has changed.

For years, nerd culture was treated like it belonged at the edges. But what happens when the thing everyone keeps pushing to the side becomes one of the most powerful forces in entertainment, identity, and community? Eventually, you have to admit it is not on the fringe anymore. It is one of the places where people are finding joy, connection, belonging, and meaning.

That is why nerd culture ministry matters.

This is not some cute little hobby for bored Christians. These spaces bring people real life and real joy. They become places where friendships are formed, where identities are shaped, where stories are processed, and where community is found. If the Church dismisses those spaces as foolish or shallow, then the Church is dismissing the people inside them too.

We cannot afford to do that.

And if we are serious about mission, then we have to go where people actually are.

That means we cannot limit ourselves to echo chambers. There is nothing wrong with having communities of shared faith and shared interests. Those are good gifts. But if that is all we build, then we are not really engaging in ministry. We are building clubs.

Ministry moves outward.

It sits down with people who think differently, believe differently, vote differently, and live differently. It learns how to listen before speaking. It refuses to treat shared interest as a bait-and-switch. It does not walk into a room pretending expertise where there is none. If anime is not my strong suit, then I need to be humble enough to ask someone who loves anime why it matters so much to them. If tabletop games are not my world, then I need to let somebody teach me why that world feels like home.

People know when you are faking it. People also know when you genuinely care.

That is one reason I keep coming back to this idea: we are nerds too. We are not outsiders trying to exploit a culture for ministry points. We are participants. We are fans. We are players. We are readers. We are watchers. We are part of these communities, and that means we can love people there with honesty and integrity.

There are already many people doing good work in these spaces. Some are building intentional communities. Some are creating thoughtful content. Some are doing relational outreach through games, streams, reviews, events, or everyday conversations. Some are serving online. Some are serving in person. Some are reaching people globally through gaming and esports. Others are engaging anime fans, comic readers, or convention crowds. The point is that this work is already happening, and it needs partnership, collaboration, and support.

No one gets to do this alone.

If a person or organization tries to carry the whole thing by themselves, it will eventually collapse under its own weight. Good intentions are not enough. Passion is not enough. Staying power matters. Partnership matters. Shared vision matters. We need one another.

The future of nerd culture ministry will belong to people who are willing to build together rather than compete for attention.

And there is good reason to believe this kind of ministry will only become more important.

Globally, there are an estimated 2.6 billion Christians. There are also about 3.3 billion people worldwide who play video games. That number alone should make it clear that these are not marginal mission fields. These are massive spaces filled with image-bearers. Many of them will never walk into a traditional church building. Some might, but many will not. If we are waiting for all of them to come to us on our terms, we are going to keep missing them.

We have to go to them.

We have to show up in the places where people already live, laugh, grieve, celebrate, compete, create, and connect. We have to show them that following Jesus does not require abandoning every part of who they are. We have to help them see that the things they care about can become places of relationship, conversation, and even spiritual curiosity.

That kind of presence matters.

Even small acts of representation matter. When people see something familiar to them connected to Christianity in a way that feels thoughtful rather than hostile, it creates a crack in the wall. It opens a conversation. It challenges assumptions. It reminds people that faith may not be what they thought it was.

For many people in nerd culture, the Church has earned their suspicion. In plenty of cases, it has earned their anger too.

That is a hard truth, but it is the truth.

Many people outside the Church have better reasons for staying away than many Christians have for staying in. They have been mocked, dismissed, misunderstood, judged, and treated as problems to fix instead of people to love. When that happens over and over again, it shapes a person’s imagination. It teaches them what “Christian” means, even if that picture is deeply inaccurate.

Which means we have work to do.

One phrase I keep coming back to is this: it may not be my fault, but it is my problem.

I may not be the reason someone hates Jesus, distrusts the Church, or recoils at Christian language. But once I know that pain is there, I cannot shrug it off as someone else’s responsibility. If I belong to Christ, then loving that person becomes my concern.

That does not mean trying to win arguments. It does not mean cornering people with conversion tactics. It does not mean using their hobbies as camouflage for manipulation. It means loving them honestly. It means listening. It means treating them like human beings made in the image of God. It means making space for real conversation instead of assuming we already know their story.

I saw that play out in a very practical way through an online interaction.

Someone commented with concern that so much of pop culture seems hostile to the church and questioned whether engaging it in this way was really wise. Instead of dismissing the question or getting defensive, I responded by acknowledging the concern. I agreed that the Church has serious shortcomings and that some of them have been painfully visible to the world. I explained that the goal is not to invade nerd spaces or create a Christian echo chamber inside them. The goal is to help Christians learn how to love people in those spaces well and to help challenge the assumption that someone is unworthy of care simply because they love comics, anime, games, or other parts of nerd culture.

The response I received back was simple: “Wow. All I can say is thank you.”

That is what can happen when empathy replaces argument.

A painful conversation can become a human one. A defensive posture can soften. A person can feel seen instead of targeted. That does not solve everything, but it matters. It matters deeply.

And it reminds us of something essential: people are far more likely to spend time with those who love them than with those who despise them.

That seems obvious, but Christians forget it all the time.

If we want to represent Jesus faithfully in nerd culture, then we have to push hate aside. We have to let go of the instinct to treat people as enemies because of their assumptions, affiliations, or disagreements. We have to stop demanding that people come into our spaces and like our things before we are willing to care about them.

Instead, we need to go where they are and say, “Jesus loves you, and I would love to sit with you here.”

I would love to play this game with you.

I would love to watch this anime with you.

I would love to hear why this story changed your life.

I would love to know why this world matters to you.

That is where ministry starts.

Not with pretending expertise. Not with culture war talking points. Not with contempt. With curiosity. With humility. With love.

Because in the end, this is not really about fandoms. It is about people.

It is about the God who loves them.

It is about refusing to draw lines where Jesus would build bridges.

It is about stepping into places where people may hate the God we love and choosing to love them well anyway.

That is mission.

That is the call.

And if we are willing to take it seriously, then nerd culture is not a distraction from ministry. It is one of the places where ministry is desperately needed.





CEO + PRESIDENT + FOUNDER
Bubba is the CEO, President and Founder of LTN, host of the Free Play Podcast and the Church Nerds Podcast. He is also a full-time Nerd-Culture Missionary. Bubba, and his wonderful wife Anna, have 4 children who are pretty good most of the time. A communal gamer at heart who loves to get in and play games with other people #gameNightIStheRightNight

Reader Comments

Related Content

GCN 5 | Andrew Lowen: Deliverance is Getting MUCH Bigger!

Radio Matt talks with Deliverance creator Andrew Lowen about Christian board games, faith-based game design, spiritual warfare, and the massive Council of the Fallen expansion.

Wonders and Warnings: A Parents’ Guide to Trading Card Games (Part 2)

LTN Pulse 36 | Building Community One Board Game at a Time (w/ Bill Ivie)

Michael talks with Bill Ivie, Love Thy Nerd’s new Director of IRL Events, about board games, Dungeon Crawler Carl, conventions, and nerd culture ministry.

Save & Continue 23 | Universes Beyond: The Bible (and Our PAX Report)

Steve and Kyle imagine a Bible-themed Magic: The Gathering Universes Beyond set, complete with biblical MTG colors, mechanics, commanders, and artifacts, while also recapping PAX West 2026 and reflecting on losing their Magic collections to theft.

Faith & Fandom 33 | FaithCon’s Mission to Support Christian Creators (w/ Chantay & Micante)

Hector Miray talks with FaithCon leaders Chantay Hadley and Micante James about Christian creators, convention ministry, Dragon Con survival kits, faith-based media, and building Christ-centered community in geek culture.

Pull List 132 | Power Rangers, Shame, and Second Chances (Comic Book News & Reviews)

CJ and Hector review their latest comic-book pulls, including Superman, Batman, Daredevil, Doom Patrol, Teen Titans, Power Rangers, and more while discussing the best art, dialogue, stories, and spiritual themes of the week.

LTN Pulse 35 | What Does “Missions” Look Like at a Board Game Convention? (w/ Daniel Cobin)

Daniel Cobin joins LTN Pulse to talk about becoming Love Thy Nerd’s Associate Director of Missions, serving at board game conventions, Essen Spiel, Game Conjunction, and building community through tabletop gaming.

WWJP 1 | Top 10 Board Games to Play with Jesus

Daniel and Joe explore what board games Jesus might play by connecting tabletop games with His life, parables, teachings, discipleship, and Christian virtues.