Can a game pull off a class-based system where each character feels connected and like part of a family without a super cheesy story? Children of Morta does, and writer Cameron Franklin explains how.
There are countless Star Wars stories that came before Disney rebooted the canon. Joshua Morris discerns the best and what lessons they have to teach.
Our world may be more "connected" than ever, but we should invest in lasting social capital to help protect ourselves and the people around us from isolation.
Ryan Eighmey explains how Concrete Genie is about light overcoming the darkness inside ourselves, in those around us, and extending love and forgiveness.
With Epic Games’s most recent PR stunt and the launch of Fortnite Chapter 2, LTN writers share their perspectives on the Black Hole Event. From appreciation to critique, writers Zach Carpenter, Ryan Eighmey, and Joey Thurmond discuss what the Black Hole Event has meant to them.
We exhibit glee at the silly mistakes and misfortune of others, but how much is too much? Untitled Goose Game prompts reflection upon our love of mischief.
A Mortician's Tale gives players a glimpse into the reality of care after death and examines how we can best respect the deceased.
Team 17's Blasphemous offers a glimpse of a reenchanted world, where concepts that are the bedrock of Christian faith are more than abstract terms.
Gamers are well acquinted with simulated death. However, some games treat it as more than just an obstacle towards progression or a gory death sequence. Here are 10 games to get you started.
There’s a snap in the air, shadows lengthen across the ground, and you’d better check under your bed before you fall asleep. The spooky season is upon us, and the writers of LTN want to share a few of our favorite scary games. Bioshock Dark, damp, and dreary, Bioshock perfectly blends unusual and uncomfortable. From […]