Writer Zach Carpenter explores ASTRO BOT Rescue Mission and how a simple question from his son reminded him that the one is just as important as the many.
LTN writer Al Martens discusses how his time playing World of Warcraft has changed him after reflecting on the game's history, the release of WoW Classic, and the person he is now.
LTN editor Joey Thurmond shares how Remedy's newest game, Control, masterfully celebrates both playing video games and those who play them.
Despite what you’ve done, despite what’s been done to you, you can continue to live. You can be forgiven. You can find a new purpose.
Video games are often scapegoats for social problems, but they help Eric cope with his depression and social anxiety.
Can a horror game remind us of forgiveness? Writer Daniel Motley shares how Silent Hill 2 helped him come to terms with previous regrets.
Drew Dixon dived head-first into DayZ and found himself wanting to come up for air.
Refunct disarms players with an unassuming game feature that prompts them to not only reflect on their lives, but also their self-worth.
Andrew Crawford reflects on how battling monsters in Dauntless mirrors the battle many of us face daily with our own minds.
Fictional worlds may be more alluring than our world, but Unravel shows us how beauty can be found in nature's ordinary and small things if we stop to look.