Bringing Your Family To A Knife Fight: How Family Matters In Children of Morta
Can a game pull off a class-based system where each character feels connected and like part of a family without a super cheesy story? Children of Morta does, and writer Cameron Franklin explains how.
Facing the Darkness: A Reflection on Concrete Genie
Ryan Eighmey explains how Concrete Genie is about light overcoming the darkness inside ourselves, in those around us, and extending love and forgiveness.
My Most Grievous Fault: Blasphemous’ Angelic Goal to Re-enchant the World
Team 17's Blasphemous offers a glimpse of a reenchanted world, where concepts that are the bedrock of Christian faith are more than abstract terms.
15 Games That Gave Us The Creeps
There’s a snap in the air, shadows lengthen across the ground, and you’d better check under your bed before you fall asleep. The spooky season is upon us, and the writers of LTN want to share a few of our favorite scary games.
Control Is an Encouraging Love Letter To Gamers
LTN editor Joey Thurmond shares how Remedy's newest game, Control, masterfully celebrates both playing video games and those who play them.
The Monsters In Our Minds: A Reflection On Dauntless
Andrew Crawford reflects on how battling monsters in Dauntless mirrors the battle many of us face daily with our own minds.
Free Play 59 | Are Loot Boxes Ethical?
Players are once again again asking, "Are loot boxes ethical?" Are they gambling? Are they fair?That’s what we want to talk about this week on the show.