Can a game pull off a class-based system where each character feels connected and like part of a family without a super cheesy story? Children of Morta does, and writer Cameron Franklin explains how.
Ryan Eighmey explains how Concrete Genie is about light overcoming the darkness inside ourselves, in those around us, and extending love and forgiveness.
Team 17's Blasphemous offers a glimpse of a reenchanted world, where concepts that are the bedrock of Christian faith are more than abstract terms.
There’s a snap in the air, shadows lengthen across the ground, and you’d better check under your bed before you fall asleep. The spooky season is upon us, and the writers of LTN want to share a few of our favorite scary games. Bioshock Dark, damp, and dreary, Bioshock perfectly blends unusual and uncomfortable. From […]
LTN editor Joey Thurmond shares how Remedy's newest game, Control, masterfully celebrates both playing video games and those who play them.
Andrew Crawford reflects on how battling monsters in Dauntless mirrors the battle many of us face daily with our own minds.
Players are once again again asking, "Are loot boxes ethical?" Are they gambling? Are they fair?That’s what we want to talk about this week on the show.