It took me a solid minute to realize the game had started. The beginning is very white, but then there was a movement. Oh! It’s time to move! Just barely visible is a glimpse of color: an upside down red ‘V’. Soon, the game begins to change. What was plain and dull, turns quickly to […]
Stu Maxwell of The Coalition, joins Drew and Chris this week to talk about his new game, Shape of the World and why must first person games be shooters?