Bringing Your Family To A Knife Fight: How Family Matters In Children of Morta
Can a game pull off a class-based system where each character feels connected and like part of a family without a super cheesy story? Children of Morta does, and writer Cameron Franklin explains how.
The Ties That Bind in ToeJam & Earl: Back in the Groove
Whether in reality or digital worlds, cooperation is a powerful practice that creates spaces of emotional and social strength amidst uncertainty.
Life is a Roguelike
In my more philosophical moments I have begun to reflect on how, more than any other genre save for purely realistic (fill-in-the-blank) simulators, Roguelikes reflect the essence of real life.