Can a horror game remind us of forgiveness? Writer Daniel Motley shares how Silent Hill 2 helped him come to terms with previous regrets.
Imagine this: you’re in the local mall. It’s 1998. You walk down the corridors, looking at the bright advertisements showcasing the newest items from JCPenney and KB Toys. The speakers are playing a smooth jazz version of the latest Backstreet Boys single. You don’t receive any texts from your friends because that piece of technology […]
It doesn't help his nightmares, and it doesn't end the mourning of others, but Dropsy does good anyway.