The Cost of Desperation in The Falcon and the Winter Soldier Episode 3
In the episode 3 of The Falcon and The Winter Soldier, several characters make morally ambiguous choices out of desperation .
Odin Sphere and Futile Approval
Gwendolyn wanted to please her father rather than do what was best for herself, and Amy resonated with that conflict seen in Odin Sphere.
The Last of Us 2 and the Value of Playing Games Slowly
The Last of Us 2 has Connor wondering if making time to slow down and reflect might be the key to getting more out of games that don't give us space to do so.
Bringing Your Family To A Knife Fight: How Family Matters In Children of Morta
Can a game pull off a class-based system where each character feels connected and like part of a family without a super cheesy story? Children of Morta does, and writer Cameron Franklin explains how.
Facing the Darkness: A Reflection on Concrete Genie
Ryan Eighmey explains how Concrete Genie is about light overcoming the darkness inside ourselves, in those around us, and extending love and forgiveness.
My Most Grievous Fault: Blasphemous’ Angelic Goal to Re-enchant the World
Team 17's Blasphemous offers a glimpse of a reenchanted world, where concepts that are the bedrock of Christian faith are more than abstract terms.
When There’s Nowhere To Run: A Reflection On Something Is Killing The Children
LTN writer Drew Hood reflects on how BOOM! Studios' Something Is Killing The Children reminds us that we all need someone to lean on.
Control Is an Encouraging Love Letter To Gamers
LTN editor Joey Thurmond shares how Remedy's newest game, Control, masterfully celebrates both playing video games and those who play them.
What is a Hero? A Look at Amazon’s The Boys
What if superheroes were real? Amazon's original series The Boys may have the answer.
Finding Forgiveness in Silent Hill 2
Can a horror game remind us of forgiveness? Writer Daniel Motley shares how Silent Hill 2 helped him come to terms with previous regrets.