The Last of Us 2 has Connor wondering if making time to slow down and reflect might be the key to getting more out of games that don't give us space to do so.
Can a game pull off a class-based system where each character feels connected and like part of a family without a super cheesy story? Children of Morta does, and writer Cameron Franklin explains how.
Ryan Eighmey explains how Concrete Genie is about light overcoming the darkness inside ourselves, in those around us, and extending love and forgiveness.
Team 17's Blasphemous offers a glimpse of a reenchanted world, where concepts that are the bedrock of Christian faith are more than abstract terms.
LTN writer Drew Hood reflects on how BOOM! Studios' Something Is Killing The Children reminds us that we all need someone to lean on.
LTN editor Joey Thurmond shares how Remedy's newest game, Control, masterfully celebrates both playing video games and those who play them.
What if superheroes were real? Amazon's original series The Boys may have the answer.
Can a horror game remind us of forgiveness? Writer Daniel Motley shares how Silent Hill 2 helped him come to terms with previous regrets.
Andrew Crawford reflects on how battling monsters in Dauntless mirrors the battle many of us face daily with our own minds.
"We are better people now that we play TTRPGs together." Jonathan Campoverde explains how Tabletop RPGs helped him and his wife stengthen their relationship.