I am so tired. I’ve been fighting all night. My sword feels heavy and my reflexes have slowed. I run and leap around from rooftop to stairs to courtyards, pressing on towards my goal. I find myself inside a battle torn open area. There is a horseman blocking my progress. My sword clashes with spear […]
Michael Vermeulen and Derek Bradley of Ashen talk about the development of their Souls-like game and the "take care of people" environment of the studio.
Can video games give us rest from the stress of parenting, starting new jobs, or other significant life challenges? Ashen did.
There’s a mysterious law of human nature interfering with our assessment of right and wrong to side with sacrifice over preservation, humility over pride, or generosity over accumulation. The same is true in Dark Souls.