We play D&D for the same reason we play any game: we play it because it’s fun. And if there is one thing the church of this age desperately needs, it is a robust theology of fun.
Mín and Elwen, designers of Lost Ruins of Arnak share their love of board games and their unique approach to game design.
This is part three of our series called “Chaotic Good: A Christian Guide to Dungeons, Dragons, and Tabletop RPGs.” Jaclyn Parrish examines the mechanics and ethos of D&D and other tabletop RPGs, providing a rationale for why and how Christians can enjoy RPGs as not only a morally neutral, but actively redemptive pastime. Part one […]
The Mighty Nein contains profoundly religious characters, each with their own complex relationship with faith.
In this second part of our series on D&D, Jaclyn Parrish examines how D&D stands out as a completely unique storytelling medium.
In the first part of our new series on D&D, Jaclyn Parrish introduces the basics of what D&D is, how it's played, what makes it unique in the gaming world, and how it fits within the broader history and scope of RPGs in general.
The writers of LTN want to highlight some of their favorite nerdy things about 2020 that helped them get through all their unfavorite things about 2020.
When Lisa Eldred had trouble playing games online, she more strongly empathized with the importance of game accessibility for disabled people.
Among Us is ultimately a game about communication. Here are some other games that will get you and your friends talking.
Tieranie Albright shares her experience attending this year's LTN Con.