SHOW NOTES
What makes a TTRPG book unforgettable before the first session even starts? Seth & Jeff dive into the power of artwork and design, and how everything from cover art to typography can shape the way we learn, play, and experience tabletop games.
On this episode of The RPG Rundown, hosts Seth & Jeff explore how artwork and design do far more than make a game look good. From first impressions and worldbuilding to layout, readability, typography, maps, and production quality, they break down how visual choices define a game’s tone, usability, and identity.
They unpack what “artwork and design” really means in tabletop RPGs, including visual identity, graphic systems, physical production, and digital presentation. Along the way, they discuss how cover art sets expectations, how interior art supports immersion, why layout is a gameplay tool, and where style can sometimes get in the way of function.
The conversation also explores common pitfalls in TTRPG design, like cluttered pages, inconsistent visual language, poor readability, and misleading art direction. To wrap it all up, Seth & Jeff apply the CRITICAL Framework to score artwork and design based on visual identity, clarity, consistency, accessibility, and production quality.
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