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Humans of Gaming

Andrien-Gbinigie-interview

Humans of Gaming 142 | Andrien Gbinigie of Ubisoft on the Power of Social Media

Andrien Gbinigie of Ubisoft joins us this week to talk about his dream of working on Assassin's Creed ever since he ran atop the roofs in Venice in AC2.

Humans of Gaming 141 | Michael Vermeulen and Derek Bradley of Ashen

Michael Vermeulen and Derek Bradley of Ashen talk about the development of their Souls-like game and the "take care of people" environment of the studio.

Humans of Gaming 140 | Adam Davis and Adam Johns of Game to Grow

Adam Davis and Adam Johns of Games to Grow join Drew and Chris this week to talk about the therapeutic uses of Dungeons & Dragons.

Humans of Gaming 139 | Jay Tholen of Hypnospace Outlaw on Developing Games as a Christian

Jay Tholen of Hypnospace Outlaw waxes nostalgic over the late 90's internet and bemones the divergant opinions of video games within Christendom.

Humans of Gaming 138 | Brett Vance of Rapture Rejects on bar crawl networking

Brett Vance joins Drew and Chris to talk about some upcoming projects at Explosm including Rapture Rejects as well as his upbringing in the church.

Humans of Gaming 137 | PAX South 2019 Developer Interviews Part 2

Wrapping up the PAX South 2019 Interviews is Drew Dixon and Stephanie Dawn Skiles.

Humans of Gaming 136 | PAX South 2019 Developer Interviews Part 1

Love Thy Nerd's Drew and April-Lynn walked the PAX South 2019 floor and talked to various members of the industry to share thoughts on why they make games

Humans of Gaming 135 | Greg Lobanov of Wandersong on Shared Adversity and Community

Greg Lobanov of Wandersong talks about his 6 month trek across the United States on his bicycle that taught him about shared adversity and community.

Humans of Gaming 134 | Heidi McDonald on Penny Farthings and Romance

Heidi McDonald joins Drew this week to talk about learning how to be bold from her boss riding into a wall on a penny farthing bicycle.

Humans of Gaming 133 | PAX Unplugged 2018 Interviews Part 2

Drew completes his visit to PAX Unplugged 2018 by walking the floor and interviewing board game developers who are making experiences that push the medium into new areas. Can a board game make laugh so hard you cry or tell a harrowing story of sadness? Drew interviews 8 developers who are exploring these possibilities as […]