Humans of Gaming 123 | Osama Dorias of For Honor on Muslim Representation
Osama Dorias joins Drew Dixon to talk about his history in game design as an Orthodox Muslim and his efforts for Muslim character representation in games.
Building Relationships at Gen Con and Beyond: An Interview with Love Thy Nerd
Madeline chats with the Chief Nerds of LTN about their trip to Gen Con, and asks them to share a little about what's next for the organization.
Humans of Gaming 122 | Matthew Rhoades of The Banner Saga on Empathy and Organized Religion
Matthew Rhoades, the lead designer on The Banner Saga, talks about how he feels games can teach empathy and on tribalism found in culture and the church.
Humans of Gaming 121 | Stu Maxwell of Shape of Your World on Loving People
Stu Maxwell of The Coalition, joins Drew and Chris this week to talk about his new game, Shape of the World and why must first person games be shooters?
Humans of Gaming 120 | Nicholas Kole of Spyro on Faith as a Story
Freelance artist Nicholas Kole talks with Drew and Chris about his work, drawing Bob the tomato as a Final Fantasy black mage, and faith as a story.
Humans of Gaming 119 | Scott Rogers of Pantone and Loving The Player
Scott Rodgers of Rayguns and Rocketships joins Drew and Chris. They talk Scott's fight with Hodgkins Lymphoma and how it inspired him to make board games.
Humans of Gaming 118 | Ben Esposito of Donut County on Questioning Childhood Faith
Ben Esposito of Donut County talks about his Jewish heritage, questioning what you are taught to believe, and why Super Mario Odyssey is truly a freaky game
Humans of Gaming 117 | GenCon 2018 Designer Interviews Part 3
Drew interviews another batch of new and veteran board game designers about their latest offerings as well as why they make the games they do, and what they hope players take away from their time.
Tim Fowers on Trust and Vulnerability in Board Gaming
We chat with Tim Fowers about his new game, Now Boarding and his new Kickstarter project: Sabotage. We also talk about how board games can create moments of vulnerability.
Hoby Chou on Making My Little Scythe and Creating for Feeling
Hoby Chou shares the story of creating My Little Scythe with his daughter as well as his desire to make games with the feelings of players in mind.