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Interviews

Hoby Chou on Making My Little Scythe and Creating for Feeling

Hoby Chou shares the story of creating My Little Scythe with his daughter as well as his desire to make games with the feelings of players in mind.
Kacper Szymczak Phantom Doctrine

Humans of Gaming 115 | Kacper Szymczak of Phantom Doctrine on the Responsibility of Video Games

Kacper Szymczak of Phantom Doctrine talks about his time growing up in Poland, uncertainty of the existence of God, and the responsibility of video games.

Humans of Gaming 114 | GenCon 2018 Designer Interviews Part 1

Drew was in Indy for GenCon 2018 to play new board games and interview the designers of games like Nychtophobia and Holding On: The Trouble of Billy Kerr.

Spacemen, Spies, and Civilizations: An Interview with Vlaada Chvátil

Chief Content Nerd Drew Dixon sat down with Czech game designer Vlaada Chvátil to talk about what inspires him to make games.
carrie patel interview

Humans of Gaming 113 – Carrie Patel of Pillars of Eternity II on Performative Religion

Carrie Patel of Pillars of Eternity 2 speaks about narrative design and growing up Southern Baptist and her views on performative religion.

Loving our Nerdy Neighbors: An Interview with Love Thy Nerd

The leaders of Love Thy Nerd discuss their passion for nerddom and their plans to change the way the church responds to nerd culture.

Shared Moments: An Interview with Jamey Stegmaier of Scythe and Charterstone

Jamey Stegmaier of Stonemaier Games, creators of Scythe and the new legacy game, Charterstone, shares about his drive to create meaningful moments in the lives of those who play his games.

The Welcoming World of Battle Chef Brigade: An Interview with Ben Perez

Battle Chef Brigade is one of the most inviting and pleasant game experiences of the year. We recently chatted with Ben Perez, programmer and tech lead, about their unique approach.
PAX East 2018 Interviews Part 2

Humans of Gaming 105 | PAX East 2018 Interviews Part 2

Drew is at PAX East 2018 to talk to developers on what they hope you, the gamer, gets out of the experience they have labored on. Part 2 of 3.