Dr. Rachel Kowert shares why kids, particiularly girls, need to supplment their superhero stories with stories about normal kids solving real problems.
Brett Pennings Talks about His Strategic Brawler MageQuit and the Emotional Potential of Video Games
We discuss the frantic yet strategic nature of MageQuit and the diverse emotional experiences that can be had from playing video games.
Cole Wehrle shares his inspiration in creating the massively successful asymmetrical strategy game Root, and what drives him to make board games.
Heidi McDonald joins Drew this week to talk about learning how to be bold from her boss riding into a wall on a penny farthing bicycle.
LTN editor Madeline Turnipseed interviewed Katya Stec of MiscatSquad about the power of games and fandom to help us grow and how her faith informs her work.
Michael Fox, co-creator of the board game Holding On: The Troubled Life of Billy Kerr joins Drew and Chris this week to talk about a game in which there is no real way to win.
Osama Dorias joins Drew Dixon to talk about his history in game design as an Orthodox Muslim and his efforts for Muslim character representation in games.
Madeline chats with the Chief Nerds of LTN about their trip to Gen Con, and asks them to share a little about what's next for the organization.
Matthew Rhoades, the lead designer on The Banner Saga, talks about how he feels games can teach empathy and on tribalism found in culture and the church.
Stu Maxwell of The Coalition, joins Drew and Chris this week to talk about his new game, Shape of the World and why must first person games be shooters?