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Love Thy Nerd
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Interviews

Superheroes are Not Enough: An Interview with Dr. Rachel Kowert on Pragmatic Princess

Dr. Rachel Kowert shares why kids, particiularly girls, need to supplment their superhero stories with stories about normal kids solving real problems.

Brett Pennings Talks about His Strategic Brawler MageQuit and the Emotional Potential of Video Games

We discuss the frantic yet strategic nature of MageQuit and the diverse emotional experiences that can be had from playing video games.

Cole Wehrle of Root on Systems, Player Interaction and Political Theory in Root.

Cole Wehrle shares his inspiration in creating the massively successful asymmetrical strategy game Root, and what drives him to make board games.

Humans of Gaming 134 | Heidi McDonald on Penny Farthings and Romance

Heidi McDonald joins Drew this week to talk about learning how to be bold from her boss riding into a wall on a penny farthing bicycle.

Embracing Your Inner Fanperson: An Interview with Kat Stec of MiscatSquad

LTN editor Madeline Turnipseed interviewed Katya Stec of MiscatSquad about the power of games and fandom to help us grow and how her faith informs her work.
Holding On Billy Kerr Interview

Humans of Gaming 125 | Michael Fox of “Holding On” on God Sprinkles and Pagan Chips

Michael Fox, co-creator of the board game Holding On: The Troubled Life of Billy Kerr joins Drew and Chris this week to talk about a game in which there is no real way to win.
muslim representation interview osama dorias

Humans of Gaming 123 | Osama Dorias of For Honor on Muslim Representation

Osama Dorias joins Drew Dixon to talk about his history in game design as an Orthodox Muslim and his efforts for Muslim character representation in games.

Building Relationships at Gen Con and Beyond: An Interview with Love Thy Nerd

Madeline chats with the Chief Nerds of LTN about their trip to Gen Con, and asks them to share a little about what's next for the organization.

Humans of Gaming 122 | Matthew Rhoades of The Banner Saga on Empathy and Organized Religion

Matthew Rhoades, the lead designer on The Banner Saga, talks about how he feels games can teach empathy and on tribalism found in culture and the church.
stu maxwell interview

Humans of Gaming 121 | Stu Maxwell of Shape of Your World on Loving People

Stu Maxwell of The Coalition, joins Drew and Chris this week to talk about his new game, Shape of the World and why must first person games be shooters?