Just because most camps can’t meet in person this year doesn’t mean they have to be completely cancelled! Our Chief Resource Nerd, April-Lyn Caouette, met with our friend Jamie Harris of Satellite Gaming to talk about how they have been creating digital summer camps to keep students connected and engaged this summer.
Drew Dixon talks with CEO John Gibson of Tripwire Interactive about the first ever Shark RPG, Maneater.
Drew interviews developers and content creators at PAX East 2020 including YouTuber LaurenZSide and filmmaker Phillip Shane.
The Lysaghts of Chara Games discuss their experience designing and publishing board games and how their relationship allows them to each bring unique skills to the table.
Dr. Rachel Kowert shares why kids, particiularly girls, need to supplment their superhero stories with stories about normal kids solving real problems.
Brett Pennings Talks about His Strategic Brawler MageQuit and the Emotional Potential of Video Games
We discuss the frantic yet strategic nature of MageQuit and the diverse emotional experiences that can be had from playing video games.
Cole Wehrle shares his inspiration in creating the massively successful asymmetrical strategy game Root, and what drives him to make board games.
Heidi McDonald joins Drew this week to talk about learning how to be bold from her boss riding into a wall on a penny farthing bicycle.
LTN editor Madeline Turnipseed interviewed Katya Stec of MiscatSquad about the power of games and fandom to help us grow and how her faith informs her work.
Michael Fox, co-creator of the board game Holding On: The Troubled Life of Billy Kerr joins Drew and Chris this week to talk about a game in which there is no real way to win.