Before we rush to defend video games from the powers at be, lets strive to have an honest conversation about video game addiction fueled by love of our neighbors.
While there may not be a significant causal link between video games and aggressive behavior, does that mean that video game violence should be of no concern to the gamer?
Is streaming a worthwhile vocation? If so, should you devote the time, money, and energy required to do it well?
While far from perfect, fandoms often provide a needed invitation to be part of a group that accepts you fully.
Cooperative games challenge players to work together to solve complicated problems. Here are our writer's top picks for co-op games that empower all players to contribute their individual strengths and talents to the team.
Gaming and nerd culture has changed. Before I was born, tabletop roleplaying games were played in basements, and whispered about with fear and loathing. At Gen Con, attendees are now filling theaters to watch gamers roll dice. Video games were somewhat taboo, but now most everyone has at least one game on their phone. Conventions […]
In the wake of the Parkland, FL shooting, the debate on virtual violence and real world aggression was revived. Kerry Shawgo cuts through the divisive rhetoric in order to take a hard look at the current research on the impact of video game violence.
There are better ways to handle Fortnite tantrums than posting them YouTube.
In October 2016, video game developer Respawn Entertainment was gearing up to release its upcoming shooter Titanfall 2. To generate excitement with fans—particularly among PlayStation fans who hadn’t played the first Titanfall (an Xbox exclusive)—a Respawn producer tweeted a picture of a PlayStation 4 copy of the game. One fan, outraged by the perceived betrayal, […]
The World Health Organization (WHO) made waves earlier this year by including an entry for “Gaming Disorder” in their plans for the 11th International Classification of Diseases (ICD-11). The fault line for the current debate does not seem to concern whether excessive gaming/screen time is a problem in our society—undeniably, it is. The question is […]