We play D&D for the same reason we play any game: we play it because it’s fun. And if there is one thing the church of this age desperately needs, it is a robust theology of fun.
This is part three of our series called “Chaotic Good: A Christian Guide to Dungeons, Dragons, and Tabletop RPGs.” Jaclyn Parrish examines the mechanics and ethos of D&D and other tabletop RPGs, providing a rationale for why and how Christians can enjoy RPGs as not only a morally neutral, but actively redemptive pastime. Part one […]
In this second part of our series on D&D, Jaclyn Parrish examines how D&D stands out as a completely unique storytelling medium.
In the first part of our new series on D&D, Jaclyn Parrish introduces the basics of what D&D is, how it's played, what makes it unique in the gaming world, and how it fits within the broader history and scope of RPGs in general.