Matthew Rhoades, the lead designer on The Banner Saga, talks about how he feels games can teach empathy and on tribalism found in culture and the church.
Stu Maxwell of The Coalition, joins Drew and Chris this week to talk about his new game, Shape of the World and why must first person games be shooters?
Freelance artist Nicholas Kole talks with Drew and Chris about his work, drawing Bob the tomato as a Final Fantasy black mage, and faith as a story.
Scott Rodgers of Rayguns and Rocketships joins Drew and Chris. They talk Scott's fight with Hodgkins Lymphoma and how it inspired him to make board games.
Ben Esposito of Donut County talks about his Jewish heritage, questioning what you are taught to believe, and why Super Mario Odyssey is truly a freaky game
Drew interviews another batch of new and veteran board game designers about their latest offerings as well as why they make the games they do, and what they hope players take away from their time.
Drew returns to his designer interviews from GenCon 2018 including games that are political, family takes on not so family games, and restoring classics.
Kacper Szymczak of Phantom Doctrine talks about his time growing up in Poland, uncertainty of the existence of God, and the responsibility of video games.
Drew was in Indy for GenCon 2018 to play new board games and interview the designers of games like Nychtophobia and Holding On: The Trouble of Billy Kerr.
Carrie Patel of Pillars of Eternity 2 speaks about narrative design and growing up Southern Baptist and her views on performative religion.