Boardgame designer Kirk Dennison joins us fresh out of knee surgery to open up to Drew and Chris about life as a father of 4 and the strained relations and expectations that can come with being a preacher’s kid.
Drew Dixon covers the floor at GenCon 2021 to speak with developers and designers from large publishing houses like Funko to independent designers on Kickstarter who tell us a little about their games, what they hope you get out of their games, and why they make them. Music in this episode was provided by Lee […]
Roberta Williams, game designer and author of "Farewell to Tara" talks to Drew about her early years in gaming and being foot loose.
Ryan Bowdre talks about his love of "Super Smash Bros.", his time at Blizzard, and his belief on earning the right to speak to people's lives.
Andy Robertson, the author of “Taming Gaming”, describes himself as a “good dad.” Originally a technical writer for tax software, Andy took a leap to write for video games and has done so for 15 years while curating an impressive database of video games at the Family Video Game Database. Encouraging the active participation of […]
Board game designer Mondo Davis talks about how his life experience affects his beliefs, parenting, and special friendships.
Humans of Gaming 186 | Gabe Barrett of Board Game Design Lab on Cam Newton, Board Games, and International Ministries.
Gabe Barrett is a man with a litany of stories: football at Auburn, ministry and family in Honduras, and founding the Board Game Design Lab.
Andrew Lowen's board game Deliverance is aiming to provide a game that speaks the Gospel and doesn't play to the tropes of Christian games.
Dan Kazmaier talks about his love of tea, chess, and how a experience with refugees inspired his love of games.
Sen-Foong Lim joins Drew and Chris for a conversation that covers parenting stories, game design theory, and being excellent at what one does