Why is Blasphemous Media Important?
Christians should be careful in their motives and guard their hearts with blasphemous media, but it can strengthen their faith, witness, and love of others.
Social Distancing and Death Stranding
For many introverts, quarantine life amid the coronavirus can feel normal. But Death Stranding reminds us to value both alone time and in-person fellowship.
Rationalizing Evil in Doom
Despite Doom's satire, its portrayal of demonic influence is hardly unbelievable with characters showing evil cannot be used for good nor excused.
The Witcher and the Nature of Legends
Legends are embellished, twisted, and even dishonest about the people they venerate. Netflix's The Witcher shows how, even still, we need them all the same.
The Divine Ritual of Rest in Death Stranding
Hideo Kojima's Death Stranding is a clarion call for the need of making self-care an intentional practice in a world of ever-increasing workaholism.
Skywalker Saga Reflections – Star Wars: Episode III – Revenge of the Sith
Joey Thurmond writes how Star Wars: Revenge of the Sith illustrates the danger of moralizing without love and why the best of us can fall so far without it.
Looking Back at the Black Hole: Reflections on the Fortnite Publicity Stunt
With Epic Games’s most recent PR stunt and the launch of Fortnite Chapter 2, LTN writers share their perspectives on the Black Hole Event. From appreciation to critique, writers Zach Carpenter, Ryan Eighmey, and Joey Thurmond discuss what the Black Hole Event has meant to them.
Untitled Goose Game and Schadenfreude
We exhibit glee at the silly mistakes and misfortune of others, but how much is too much? Untitled Goose Game prompts reflection upon our love of mischief.
Why Do Furries Matter? | Part 2
Furry characters exist as the stylized versions of their creators' best selves, who share their love and creativity through fursuiting and conventions.
Control Is an Encouraging Love Letter To Gamers
LTN editor Joey Thurmond shares how Remedy's newest game, Control, masterfully celebrates both playing video games and those who play them.