Before we rush to defend video games from the powers at be, lets strive to have an honest conversation about video game addiction fueled by love of our neighbors.
Gaming music spills over into our lives—the soundtracks and songs that we carry with us wherever we go and define significant moments for us. This is the music we write to, study with, grieve to, and share with family. It has meshed with the fabric of our minds. Welcome to the celebration of the music […]
Fairy Tile is a great example of a new breed of kid-friendly games challenge kids to think strategically, providing an engaging experience for both kids and adults.
We chat with Tim Fowers about his new game, Now Boarding and his new Kickstarter project: Sabotage. We also talk about how board games can create moments of vulnerability.
Hoby Chou shares the story of creating My Little Scythe with his daughter as well as his desire to make games with the feelings of players in mind.
Chief Content Nerd Drew Dixon sat down with Czech game designer Vlaada Chvátil to talk about what inspires him to make games.
Jamey Stegmaier of Stonemaier Games, creators of Scythe and the new legacy game, Charterstone, shares about his drive to create meaningful moments in the lives of those who play his games.
Euphoria challenges players to consider our own present dystopia and our temptation to exploit others to get ahead.
Drew Dixon dived head-first into DayZ and found himself wanting to come up for air.
A popular Christian blogger wrote an article defending videogames but in the process, missed some of the most important things that make them worth playing.