Can a game pull off a class-based system where each character feels connected and like part of a family without a super cheesy story? Children of Morta does, and writer Cameron Franklin explains how.
Who doesn’t love a 400-hour story mode? But is all of that time worth it? Would it be better to play for a shorter time and move on to the next best thing?
Drew and Chris chat with board game titan Rob Daviau about his time as Hasbro, being a part-time parent, and how his beliefs influences his work.
Our world may be more "connected" than ever, but we should invest in lasting social capital to help protect ourselves and the people around us from isolation.
Ryan Eighmey explains how Concrete Genie is about light overcoming the darkness inside ourselves, in those around us, and extending love and forgiveness.
After what feels like a thousand years of waiting, we finally had a chance to see what Kojima has up his sleeve. But is it any good?
With Epic Games’s most recent PR stunt and the launch of Fortnite Chapter 2, LTN writers share their perspectives on the Black Hole Event. From appreciation to critique, writers Zach Carpenter, Ryan Eighmey, and Joey Thurmond discuss what the Black Hole Event has meant to them.